About Me

I am primarily a back-end software engineer with a broad general skill set. While I prefer back-end work with PHP and MySQL, I tend to work in startup cultures where I can put my hands on everything. From researching and implementing infrastructure options, to writing the back-end code and piecing together the front-end, I can take a project from an idea to a workable product entirely on my own.

One of my biggest hobbies is online gaming. I enjoy it so much that I try to incorporate gaming into my work. My side projects are websites or tools for whichever games I play, and I almost always end up at companies in the gaming space. I made websites for Counter-Strike 1.6 teams back in the early 2000s, RuneScape tools and World of Warcraft gear calculators in the late 2000s, and Team Fortress 2 tools in the early-to-mid 2010s.

I’m also a caretaker to my spouse, and into hiking, fitness, nutrition, dogs, photography, and economics.

Work History

  • 2020-Current: Sr. Software Engineer at [Undisclosed]
  • 2019: Sr. Software Engineer at vIRL, a still-running NFT experiment where NFTs are backed by real-life goods
  • 2018: Lead Back-End Engineer at VGO, a test application on WAX for cross-game virtual skins
  • 2017-2020: Sr. Software Engineer at WAX, a gamer-focused blockchain built with web API integration and NFTs in mind
  • 2017-2020: Lead Software Engineer at OPSkins
  • 2015-2016: Software Engineer at OPSkins, the first, and largest, virtual skins marketplace in the world
  • 2013-2016: Co-founder & Developer of FirePowered Gaming, the largest donor-funded Team Fortress 2 community in the world at the time
  • 2012-2013: Developer at Drunken Bombers (gaming community)
  • 2011-2013: Freelance Joomla developer
  • 1999-2010: Web Hobbyist